Defenders of the Realm

The Retreat of Penny Knucklebones
Level 4

After making a bargain with Sarah the Hag, the party make their way out of the cave. Crossing the dark pond again, this time Raven falls in. She manages to catch some fish on the way out and feeds them to Beast.
When they arrive back in Erdale the party split up to inform Harry and Marlee the fate of their children. Brathour and Arileigh go to see Marlee but they are met with anger and disbelief at the news of Stephies passing. Arileigh and Brathour leave Stephies bones but there isn’t anything else they can do to help her so they leave for the pub.
Raven, Noire and Nymeria go to see Harry. He is distraught at hearing of Sarahs transformation into a Hag. After some questions and explanations Harry learns that the Hag wasn’t killed but that they group bargained for her to leave.
The group meet back up at the pub for some much needed rest and relaxation. Although each member of the party has much to consider in light of what the Hag has revealed to them all.
The next morning the group set out to find the crypt for Threon. They decide to take an old track that will lead them past Brathours former village. Perhaps they a=can find some clues to help Brathour seek revenge.
Along the path Brathour notices a caved in passage leading into the mountain. It has dwarven writing above it but it is too worn to read. He begins digging out the passage and the rest of the group soon help out. With the passage uncovered the party follow it up and through the mountain, finally arriving at a room containing 6 sleeping mountain lions. The room also contains a stone chest so Noire sneaks past the lions. He returns safely with a brooch and red dragon scale.
The party continue on to Brathours village which is overgrown ruins now. Brathour sets up an animal trap as the party go to bed, ever thinking of food even while reliving his sad past.
When morning arrives Brathour begins to lead the group towards a woodcutters camp. They will find someone there to lead them to the crypt. The party soon notice that Brathour is lost so Arileigh takes over and leads them to the camp with ease.
They speak with Alix as she is the one who found the crypt. Noire offers her 10gp to lead them there and remain until they return.
A hole in the ground is the entrance into the crypt and everyone lowers themselves down. They follow a passage which opens out into a chamber. They group is entranced by a large mural covering the walls. It appears to be depicting a war between the humanoid races and Dragons. without realising the group set off a trap which fills the room with fire.
The party are quick on their feet and nobody is seriously hurt. As they continue up the passage it reveals a chamber with an intricate alter depicting many different gods.
Carefully the group turn left down a passage and look into a room with 2 ankheg inside. Brathour shifts around to get a better look but alerts the bugoids to their presence. Battle begins.
The party were ready and get in some quick strikes at the Ankhegs. They retaliate with a nasty acid spray which enrages Brathour. The Bugs die swiftly after.

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The Hag of Erdale
Black Knights resumes adventures

After our battle with the swarms of ravens we turn to see a small cottage in the middle of a beautiful field, all but Arilegh know it’s a trick as we move closer.

An old lady’s voice comes from inside the cottage “what are you doing dearies?”
Brathour and Raven look at each other and then approach the cottage “what are you doing living all the way out here?” asked Brathour. Raven casts detect thoughts

“Come inside” replies the lady and so they both step inside. Raven immediately confronts the lady “drop this facade”. The Old lady drops the spell and underneath a dirt rotting ruins appear, Arilegh gasps with shock and confusion. The Lady herself also changes, she is hunched over and wrinkled, she has clawed hands and a black/purple skin tone, she is covered in oozing scabs and welts. She is the Hag terrorising the village.

Peggie Knucelbones looks around the group “What do you desire?” she asks “your daughter” settling her gaze on Nymeria, “knowledge” moving her eyes to Raven. “We are here for Sarah and Stephie” replied Raven who can here the Hags thoughts “Sarah is me, Stephie is part of me, sacrifice”

Peggie Knucelbones responds “stop meddling in my town” and then offers Raven spells as payment for them to leave. Nymeria steps forward and declines the offers of knowledge “I would not trust someone like you even for that”

Raven then questions the Hag further “do you stay here at Erdale to be close to your father?” and then uses his charming fey presence. Peggie Knucelbones laughs toward Raven and says “you will have to do better than that dearie”

Noire then suddenly shoots and arrow at the hag, she disappears before it hits and we see her darting into the waterfall across the field.

At the waterfall we find a 50ft wide pool at the entrance to a cave, testing the waters we see dark shapes under the water Brathour attempted to cross against the wall but struggles, his foot slips into the water and fish begin attacking his flesh. Nymeria takes her spider shape to scale the rock wall around the pool into the waterfall. Raven and Beast make it across expertly and then Arilegh follows, she however falls into the water, Beast ready’s to jump in to help her but Arilegh tells him to stop as she does not want him hurt in the water. Raven throws out a rope and pulls her into the cave. Noire is last and climbs across with his great acrobatic skills.
In the cave is a tunnel, raven’s dancing lights move up ahead until they cast a light on the Hags shadow.

“Come out come out where ever you are. Surly you not afraid of a little group like us now are you?” Raven taught as noire slips the potion of heroism. Nymeria scouts as her spider on the ceiling of the cave and then beast senses something, she is here.

Peggie Knucelbones then suddenly appears and attacks with her claws at raven who responds with an eldritch blast. Nymeria drops on tops of the hag and bites into her with her poison fangs.
Arilegh lands a marked arrow into the hag, noir coming at her from the shadows behind with his dagger and rapier. The surprise is all too much when beast pounces and Brathour swings his maul.

Peggie Knucelbones then casts a spell, sending Nymeria and Beast into a magical slumber. Raven looks her in the eye and said “that magic doesn’t work on me little girl” Noir comes up from behind again and steals her human skin sack from her side and sneaks back to the shadows.

Raven takes another clawed attack to the chest and in on the edge of death when Arilegh and Noire attack again, this time Peggie Knucelbones disappears into the darkness once she realises her sack is missing.
We all run back to where Noire has hidden the sack, there is nothing inside so Raven taunts the hag again, tying the sack to his belt, noir attempts to steal the sack for himself but is unable to do so.

Peggie Knucelbones then begins to discuss the terms for her to leave the town and never return to any of the surrounding areas of Darromir. She makes an agreement with binding words and each of the party receive something they desire when they give the sack back.

Raven is handed a small black book containing ritual spells to identify and locate magic.

Nymeria “your child is somewhere familiar to this one (raven) she is with the fey”

Arilegh ‘lover boy, captured by hobgoblin army, on the move 200miles south of here”

Brathour “stumpy one, the Orc that commanded to attack on your village goes by the name Lash”

The hag the placed a hand on Noir, as she touched him his scar burns “you are marked by dark magic, I cannot touch your body while this is here. But perhaps this” draws hand across his armour and gives it a “magical nature”

Peggie Knucelbones then disappears from the cave.

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The search for Harry's daughter

Returning to Erdale after successfully dispatching of the Peryton threat to the mine the group headed straight to Harry’s houes to update him on the search for his daughter. After being met by a grumpy and irritated Harry he tells the group of a woman who has been continually asking him on the whereabouts of her son before swiftyly shutting the door in Noire’s face. The very different behavior of the once friendlier blacksmith comes as quite a shock to the black knights and Lady Nymeria determined to get to the bottom of it turns into a mouse and sneaks into Harry’s house to investigate. Once inside Nymeria finds Harry alone on his bed with his head in his hands clearly exhausted and upset with recent events. With no further help they can offer Harry the group sets off to find the woman Harry spoke of.

After a short walk to the woman’s house the group meets Marlia who tells the black knights of the disappearance of her son Stephy and his relationship with Harry’s daughter Sarah. Believing that Sarah was a bad influence on her son she soon tells the group about Sarah’s mother Lucie and the group of hags that tried to steal Sarah away from her when she was only a baby. Being a quite capable warrior herself Lucie had rallied the towns men to fight the group of hags at their lair to the north of Erdale but in the during the fight Lucie was killed. The town however was successful in rescuing Sarah and defeating the hags. After telling the story of Sarah’s mother the group asks about how the search for her son has been going. Marlia explained that the towns ranger Arte has been of searching for him and hasn’t returned. On being questioned on his possible whereabouts Marlia tells the black knights of Arte’s house on the outskirts of town and hopes that they can find him and her son and return him to her. The black knights after a long day head to the pub for the night to resume the search in the morning.

Waking up to a mostly empty pub (barn) the group sets off to find Arte’s house and soon come apon it. Arileigh Scouting ahead of the rest of the group employs her skill as a ranger and discovers footprints of what seems to be of a large human leading up to the front door. Finding the door locked Noire unrolls his thieves tools and soon opens the door. Apon entering the house the group finds a large map on the wall filled with various notations on hobgoblin movement in the area. Brathour and Raven go over the notes and find there is quite a sizeable force of hobgoblins in the south and east operating under various clans and gangs . Raven copies the notes down for future reference and Arileigh and Noire search the rest of the house finding various information on perytons and hags most noteworthy being the mention of silvered weapon needed to fight hags. Not finding anything else of use the group leaves Arte’s house and Arileigh covers the group’s tracks leaving no trace of them ever being there.

Arriving back in town the black knights head over to Harry’s to get some of their weapons silvered. After a less than welcoming greeting from Harry Raven asks if he would silver some weapons for them and after a lot of angry questions on the need for them Harry agrees to silver their weapons. The Black Knights then head back to the pub for the night where Noire starts on a fresh batch of poison and Nymeria and Raven unsuccessfully search for a club.

Apon waking the next day the black knights then head to Harry’s to get the silvered weapons but find the forge eerily silent. After knocking repeatedly on the door but getting no answer Noir picks the lock and opens the door to find Harry armed and furious at the break in. Clearly not himself Harry accuses the group of trying to rob him and threatens them but after being intimidated by Raven he somewhat comes to his senses and hands over the silvered weapons.

Leaving the town with freshly silvered weapons the black knights head north to find the hags lair and soon come apon a part of the road lined with dead trees running down either side filled with thousands of ravens who are staring at the group. As the group starts moving closer the ravens start cawing all at the same time and the further the group ventures the louder and louder they become. Raven dismounts from her horse and begins to cast comprehend all languages but as she does so the ravens take flight from the trees and swoop down to attack the black knights. Arileigh reacts quickly and casts fog cloud leaving everyone disorientated and blind to everyones whereabouts. The ravens strike down and Nymeria and Arileigh take damage. The group then decides to try to escape the ravens and take off up the road after regrouping at the edge of the fog cloud. After gaining some distance from the swarms the group comes to a clearing with a cottage that matches the description of the hags lair but notice the ravens have regrouped and would be apon them soon. Everyone in the group except for Arileigh notices that the cottage and clearing is an illusion and then prepare for the coming swarms. As the swarm comes closer Lady Nymeria unleashes a devastating attack with her ice knife spell killing many ravens. Noir lunging at ravens with his rapier then runs for Brathour and jumps off his back in another attack with his dagger,Brathour the finished off the last of the swarm that was attacking Noir cutting the last raven down with his stonemaul. Beast tries and fails at catching any stray ravens as Arileigh keeps firing volley after volley at the ravens taking some damage as they swoop down and attack. Raven destroys a swarm with her eldritch blast. Noir runs out from Brathours protection and gets knocked down unconcious as a swarm of ravens swoop at him as he makes his dash. Brathour steps over Noir’s body and continues swiping at swarms of ravens with the maul before Nymeria casts a flaming sphere engulfing all the remaining ravens in flames. With all the swarms dealt with Raven uses a healing potion on Noir as the rest of the group prepares for whats ahead.

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Achy Breaky Heart
The trapping of Perytons

The party head to the mines to investigate to recent murders. After coming to a bridge & with much debate they cross without incident.

Travelling the path they come across a recent murder scene. With some investigation no tracks are found, which leaves the group wondering what might have been the cause.

Upon coming to the entrance of the mines, Noire & Arileigh scout ahead. Finding the mines empty they all head back down the path.

After stopping to investigate the path & surrouning forest Raven
discovers a blue feather which Arileigh believes to be from a Peryton, a creature with the head of a stag & the body of a bird with a humanoid shadow. The shadow seems the creepiest thing to the group.

Nymeria turns into her spider form & climbs the rock face to discover a nest high on a perch. Nymeria heads back down & informs the rest.

Raven devises a trap for the Peryton using herself as bait.

In the ensuing wait Raven does a ritual to change Jasmine into a Hawk. Nymeria talks about her daughter Layla to the group & Brathour does some fishing in the river.

The Peryton arrive in a pair, the trap goes well & the Peryton fall to an arrow from Nymeria & an Eldritch blast from Raven.

Nymeria takes a fatal injury which Raven stabilises & Arileigh heals.

Whilst the ladies tend to Nymeria, Brathour tries to stealthy set off his trap, which snaps shut loudly, giving the group a good cheesy after battle chuckle…

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The Road to Erdale

After a long rest, the adventurers start their day around the camp fire, discussing their class types & training. Nymeria picking Raven’s arcane knowledge for useful tips. With Brathour helping the young Noire take a tooth from an Ogre, carving it from the mouth root & all.

The group mount up & head off down the road. It’s not long before they come across a cart in the road. Suspecting a trap, Jasmine & Emilia Lioncourt’s raven are dispatched for further investigation. Two Hobgoblins & two Wargs are discovered lying in wait…

The group tie up their mounts, split into two groups & flank either side of the raiders. Neither group manages to get the jump on the raiders & a battle ensues…

Arileigh & Noire quickly fire off arrows, with Arileigh’s finding a mark on a Warg.

Raven follows up with an Eldritch blast on the same Warg. A Bugbear reveals itself by stricking Raven with a Javlin. Raven reacts with Hellish Rebuke burning the creatures fur & flesh.

Beast pounces on a Hobgoblin. A Warg then strikes Beast leaving him prone.

Nymeria casts a Flaming Javelin on a Warg. Which hovers in between the Warg & its master the Hobgoblin, after striking the Warg.

Emilia Lioncourt lets outa sneeze before casting a spell to hold a Hobgoblin in place, unable to move.

Brathour lets out a scream, raging whilst running forward & hurling a javelin destroying the face of the Hobgoblin standing over Beast.

A Warg pounces on Noire knocking him on his ass. Arileigh fires a winning shot to fell the Warg closest to Beast. Noire maybe still shaken from his encounter with the Ogre, stumbles up but completely misses his target with both his strikes.

Nymeria strikes the Hobgoblin with the Flaming Javelin burning him alive, he was slowly cooked within his armour unable to move. Nymeria follows this by striking the Warg with an arrow.

Due to the Hobgoblin master being incinerated the Wargs turns tails & flees.

Raven Eldritch blasts the Bugbear who got the drop on her. Brathour strides over raging & howling his battle cry & simply pummels the head of the Bugbear.

Nymeria fires an arrow from her longbow which fells the runaway Warg.

Gold was found on the corpses & a short rest was had. The ride to Erdale was uneventful but for the promise of rain which was granted before their arrival. Even Noire‘s leaf couldn’t give him comfort on the wet journey.

Upon arriving at Erdale the group stable their mounts,& enter the local inn ‘the Drunken Knave’. After talking to the inn keep they purchase a keg of ale & several blankets to warm their sleep. Emilia Lioncourt bibs the adventurers a farewell, leaving instruction on how to contact her.

Before entering ‘the Drunken Knave’ Nymeria morphs into a cat to do her own wee investigation of the inn, in hope of a clue which will help lead her to Layla.

In the morning the inn keep tells of some recent disturbing murders which have taken place & urges us to meet with the local blacksmith, who seems to be a village leader around these parts.

Harry the blacksmith tells more details of the gruesome murders, including the bodies missing their hearts & his personal worry at his daughter Sarah being missing now for ten days.

After selling Noire a whet stone & marking the areas of the mines & the logging camp where the murders have taken place, the adventurers inform Harry the blacksmith that they will investigate the grisly goings on before heading off on their own business…

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Return of Theren

As our heros rest at their favourite inn they are soon summoned to the castle where Theren Nightbreeze has returned. Not willing to seem desperate for a quest the group stop along the way allowing time for Noire and Brathour to grab tobacco, the former to smoke and later to chew. Noire coughs and splutters as they head down the road.
Upon meeting with Theren Nightbreeze he informs them of the quest in mind, one personal to him. The group are to find an ancient crypt in Erdale and retrieve the golden orb inside. Any loot along the way is theirs. They will also be joined by Emilia Lioncourt for part of the trip.
Because Erdale is a few days north the party decide to buy horses to get them there. Arileigh opts to purchase a saddle for Beast rather than a horse and Brathour oddly chooses a draft horse. The pair look comical to say the least.
As Emilia Lioncourt joins the group they begin their trek down the road. Soon they are amongst farm land some of which looks oddly unattended. A group of farmers stop them as they pass, asking for help. There is clear destruction to their fields and the farmers speak of a beast rampaging through. Our heros are willing to help so Arileigh tracks the beast to a thicket. Arileigh and Noire are the first to reach a clearing where they see the beast, a giant boar.
They both let off arrows but it is not enough to stop the boar charging. Another boar emerges from a burrow. Nymeria pounces into the fray as a dire weasle and Brathour throws a javelin into the second boar.
Back in the thicket Raven attempts to eldrich blast the second boar only to have the blast burn up in amongst the branches. “This is no time for gardening!!” Bellows Brathour. Emilia Lioncourt steps up and kills the second boar with bolts of fire. Noire finishes off the first boar by gutting it.
The group discover the boars babies nestled in the burrow. After much discussion it is decided there is no way for ghebabies to remain alive.Arileigh leaves the scene as Emilia Lioncourt casts a spell over them.
As night falls the group makes camp and watches begin. During Arileigh watch she hears something and wakes everyone except Emilia Lioncourt who although shaken does not wake.
Arileigh heads out with Ravens dancing lights and Noire runs out wearing only a G banger. 2 ogres can be seen one of which heads straight for Arileigh swinging a log. Brathour attacks in a rage, throwing a javelin at ogre 1. The second ogre throws a javelin hitting Beast and he falls to the ground bleeding out.
Brathour swings his maul into the face of the first ogre killing it.

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Hunt for the Necromancer.
@ Sam & Emlee's

After being set the task of finding Zorus the Necromancer we were led to the sewers where the cultist were last seen. In the sewers Noir scouts and finds a staircase to a cellar, a quick reference to our maps and we are aware we have no idea where we are.
As we searched the house Noir came across Zorus himself casting his ritual spell. ‘You have come too late, my creature he lives’

Zorus forms a creatures, an undead beholder. Noir immediatly advances but Zorus jumps from the top story down to the next floor through a decaying hole in the floor and falls prone.
Araligh looses a powerful arrow against her favoured enemy, neither Nymerias dire weasle form or Beast are able to reach the creature with their pounce. Noir is then struck by a bolt of green lightning through his chest froma lighting storm forming on the ceiling. In response to this sudden surprise Noir runs and leaps onto the beholder but falls short, landing on the floor.
The beholder then looks towrd Araligh and fires a red beam from one of its eyes, Araligh is quick to respond and leaps to safety. Brathor filled with rage leaps at the undead creature and slams his maul into it, he grabs hold of an eye tentical as the beholder as it rises toward the lightning storm.
Eldrick blasts and ice knifes do little to slow the creature down as it beams green light at brathor who seams unaffected by it. As this happens Raven is also struck by the green lightning and noticies a familiaraity to this feeling.
Noir then marches up to Zorus and presses his boot onto his chest, he turns and takes aim with an arrow. He fires at the zombie beholder and brings it crashing to the ground.

Noir finds arcane runes tattooed on Zorus’s arm as he ties him up. He then slips Zorus a deathly poision as the others in the party were distracted. We loaded him up onto Nymerias horse form and walk him back to the Cracked Flaggon where we presented our bounty. In return for the living Zorus we recieved gold and some curious gloves that become invisible when wearing them.
On the walk back to our own pub Raven experiments with the gloves, pick pocketing our most perceptive companions Noir and Araligh.
In the Black Knight Raven sets a challenge for them to steel a hat from a man and a ribbon from a woman. Noir is able to use his skills of slight of hand to retreave the hat to which Raven plucks the feather from. Araligh on the other hand stumbles as she pulles at the ribbon and is caught in an awkward situation, as Raven laughs the gloves are given to Noir.

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Thieves Abound!
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Between a Rock & a Gargoyle

As the sun rose over Darromir our adventures set off on their own errends in the city; Raven and Nymeria collected her hand crafted wooden sheild and some simple herbs. As they returned to the tavern Raven opened up to Nymeria about fears of loosing control with this magic, asking for Nymeria to help where she can.
Arileigh and Noire went into a pawn shop to trade our valuable items from our previous adventures.
Brathour waking up to an empty tavern decides to head down to the cemetery to scope it out. What he found was a large stone crypt, with his dwarven knowlege of stonework he could see that this stone crypt was strange. With no chisel marks and it appeared to be magically made, over the doorway was an unfamiliar script.
Back at the tavern Brathour shared his findings with the group and they were eager to look for themselves.

At the crypt Raven cast a ritual spell and then touched the writting on the crypt, it became readable and said

“What did the earth elemental father say to the child elementsl when he was in trouble?”
The group wracked their brains over the answer to this riddle when suddenly Raven called out “Your Grounded” as soon as the words were said thd stone doorway opened and a large gargole stepped out from inside, roaring to wake 3 zombies from the cemetery grounds.
The gargole lashed out at Raven, who was so suprised he was unable to cast any useful spells and dropping the adimantium dagger.
Arileigh used her daggers to attack the undead and seng beast in to battle the gargole.
Noire hide amongst the trees and fired expert shots at the emimies below. Brathour sliced up some zombies with his great axe and then ran to collect the dagger Raven dropped.
But Nymeria showed her true druid skills by casting a flaming sphere onto the vattlefeild and morfing into her direweasle for an epic fight with teeth. Nymeria flaming sphere smashed into the gargole and it fell to the ground, melting molten rock. Brathour quickly cut open the chest to reveal the heartstone of the gargole.

Inside the crypt Noire fell into a quick sand pit, he required all of the parties help to pull him out with rope, from there the adventures moved cautiously down into a large room with a sandfall in the centre. More writing could be seen in the sand so Raven reached into the sand and read out another riddle.
“Thought to be the colour of life, this stone should be cut before giving to your wife” Raven muttered the word Ruby and the sandfall stopped. At the base of the sandfall was some glittering so Raven dug through the sand to find 11 gems and a large magical Maul hammer, with precious stones incrusted over it. Raven called over Brathour and presented this beautiful piece or weaponery to him and everyone admired the new addition. There was also a desk with books, a story about Lanes adventures in the elemental plain, a tome full of the crazed writings of the possible Lane himself, and one thar fell to dust apon touching. With no more traps to find we headed back to finish our trade with Duri where she called us

“The Black Knight Heroes”

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Return to Civilization
Level 3.

Leaving the caves with the 3 weasels & body of the deceased Kobold leader the group of adventurers head back to the kingdom of Tethyr.

First stop is The Black Knight for a meal & mead…

Inside Arileigh in approached by a ranger introducing himself as Artip, who offers to induct her into the ‘Conclave of the Beast’. Arileigh then disappears into the night with Artip.

Whilst the rest of the party share a beverage Noire steals off for a chance encounter with a hooded half Orc named Zhax. After a long conversation using Thieves Cant an challenge is set to ‘look after’ a Teifling called Zoris, which Noire accepts.

Upon returning to the table he finds Raven has shaved half of Nymeria’s hair.

Artip takes Arileigh on a tour of shops to buy provisions for the ritual ahead.

Upon retiring for the night, Raven’s sleep is troubled leading to a dream like plane where the Fey Queen of the Summer Court bestows a gift upon her the Book of Shadows.

Brathour having felt ill at ease in the surroundings of the city, leaves the Black Knight & strikes out wandering West. By the side of the river near a patch of trees Brathour notices a great eagle circling in the sky.
The great eagle sweeps round & plummets at Brathour seeming to evaporate upon impact with his chest. The words " Brathour I have chosen thou." resonating in his soul.

Arileigh wakes to find herself being stalked by a Black Panther, a connection between the two is made upon eye contact which leads to the Black Panther nuzzling her, the bond between Arileigh & Beast is forever forged…

Nymeria is summoned by Athena Twoor, in a separate part of the city, under a large oak tree the two meet. Speaking in Druidic she explains she is the Arch Druid advisor of Tethyr, Druid of the Moon who is willing to ascend Nymeria.

Upon agreeing Athena Twoor tries to help Nymeria in her quest for her daughter Layla. Unable to find any traces of her, she suggests that, that in itself could suggest a powerful magic at hand, & that she will investigate further…

A quick trip to the markets provided some gear for the group, including a disguise & poison kit for Arileigh & Noire.

The next stop was an Alchemist for more insight on the three unknown potions. Duri was in charge of the store, offering a hefty price of 150 gold pieces for knowledge of the potions, or doing her a favour by bringing her a Gargoyle heart.

The group accepted the wee quest, & Duri gave us a Adamantium dagger to remove the heart. Also as a down payment told us two of our three potions. Which were a potion of Heroism & Clairvoyance.

At the castle the group discovered the whereabouts of Vin’mar at the barracks. After recounting their trials in the caves & returning the two remaining sashes along with the corpse of the Kolbolt leader Vin’mar gives the party 140gp in total.

With no other quest to actively pursue the restless group of adventurers decide to take on the Gargoyle. They stop at the library to do some research into the legend. Turning up the odd detail, of magic or the metal adamantium harming the Gargoyle, as well as to change it from its stone form it’s name needs to be called three times. This particular legend derives from a wizard of old who was once beloved by his people.

With the crypt in old town, that is where they head next…

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